David Russ aka "misterhombre"
Digital Character/Prop Artist for film and video games. ZBrush fanatic. 3d print and physical prop maker, painter, sculptor, puppeteer.

EDUCATION:

Art Center College of Design, Pasadena, CA
BFA in Illustration.  Graduated with Honors.

EXPERIENCE:

Daybreak Games Austin TX(08/16 - 12/18)
Senior Character Artist: Character PBR pipeline. High res modeling, texturing, game res, UV, weighting, ZBrush. Maya. Substance. Photoshop. Unreal. Marvelous Designer.

Contract Artist (01/15 - 08/16)
Zbrush/Maya/character modeling, Digital props, Hi-resolution sculpts to poly reduced in-engine pipeline. 3D print prototyping.
Digital double, digital props, spaceships for feature film "Lazer Team".

Red Fly Studio Austin TX (07/14- 12/14)
Character artist: Character high res modeling, texturing, game res, UV, weighting, ZBrush. Maya.

Sony Online Entertainment Austin TX (08/11- 08/13)
Senior Character Artist: Character high res modeling, texturing, game res, UV, weighting, ZBrush. Maya. Photoshop. Unreal.
· DC Univese Online

UTV True Games Austin TX (04/11-07/11)
Character artist: Character high res modeling, texturing, game res, UV, weighting, ZBrush. 3DMax.
. Faxion

Sony Online Entertainment Austin TX (06/06- 03/11)
Senior Character Artist: Character high res modeling, texturing, game res, UV, weighting, ZBrush. Maya. Photoshop. Unreal.
· DC Univese Online
. Star Wars Galaxies

Gizmondo Studios Austin TX (03/05- 03/06)
Senior Artist:  Character modeling, texturing, lighting, and animation for newly released portable Gaming/GPS device.  Generated art for box cover. 

WireFrame Interactive Duluth, GA (08/03-02/05)
 Contract Artist:  Modeling and texturing of various characters.
· Dungeon Lord PC game

BigSky Entertainment Round Rock, TX (05/02-08/02)
Contract Artist:  Real-time cinematic and in-game animation of various characters.
· SpongeBob SquarePants Playstation game

Point of View Austin, TX (04/02-05/02)
 Contract Artist:  Creature modeling, texturing, and animation of 500-750 poly count characters.
· Scorpion King PS2 game

Wizards of the Coast Austin, TX (08/00-04/01)
Senior Artist:  Creature modeling, texturing, lighting, and animation of 750-2000 poly count characters for cinematics and in-game, MMO  “Dungeons and Dragons” game.

Digital Anvil Austin, TX (10/99 – 04/00)
Contract Artist:  Duties included modeling, texturing, lighting, and animating low poly space ships and props for sci-fi PC game.
· Conquest: Frontier Wars

Bootprint Entertainment Austin, TX (10/98-8/99)
Lead Artist:  Project component scheduling, art direction and monitoring of progress of the art team.  Duties also included modeling, texturing, lighting, and animating mid to low poly characters and props for action fantasy game.

Origin Systems Austin, TX (04/97-10/98)
 Senior Graphic Designer:  High NURBS modeling, texturing, lighting and animation for movie quality cinematics.  Generated low poly models for in-game engine.
Origin PC Titles
· Wing Commander-Prophecy
· Wing Commander-Secret Ops

SegaSoft LA Diamond Bar, CA (09/91-02/97)
 Senior Digital Artist:  Character creation from sketch to finish. Alias v7.5 and 3DMax, textures in Photoshop or Painter, lighting, and animation on both spline and polygon models.
Sega Genesis Titles
· Chakan-The Forever Man
· Disney's Tale Spin
· Dinos For Hire
· Eternal Champions
Sega CD Titles
· Eternal Champions CD-Challenge from the Dark Side

Chiodo Brothers Productions Burbank, CA (06/90-08/91)
Creature fabrication, painting detailing, puppeteering, model making, mold making and animation
Feature Films
· Critters III, IV
· Ernest Scared Stupid
· Hell Comes To Frogtown 2
Television Shows
· Land of the Lost: Miniature model-making, prop fabrication.

SUMMARY OF SKILLS:

Extensive use of Maya, 3DMAX, Photoshop, ZBrush, Substance. UnReal. "Game Engine Ready" pipeline fluent. Light concept work, animation, lighting. Skilled in painting, drawing, sculpture, puppeteering, prop making, costume creation.